This commit is contained in:
feie9456 2025-12-02 12:19:49 +08:00
commit 1e50024ffd
41 changed files with 1397 additions and 0 deletions

15
.gitignore vendored Normal file
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*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties

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.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml

1
app/.gitignore vendored Normal file
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/build

59
app/build.gradle.kts Normal file
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plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.android)
alias(libs.plugins.kotlin.compose)
}
android {
namespace = "com.example.pinball"
compileSdk = 36
defaultConfig {
applicationId = "com.example.pinball"
minSdk = 24
targetSdk = 36
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = "11"
}
buildFeatures {
compose = true
}
}
dependencies {
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.lifecycle.runtime.ktx)
implementation(libs.androidx.activity.compose)
implementation(platform(libs.androidx.compose.bom))
implementation(libs.androidx.compose.ui)
implementation(libs.androidx.compose.ui.graphics)
implementation(libs.androidx.compose.ui.tooling.preview)
implementation(libs.androidx.compose.material3)
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
androidTestImplementation(platform(libs.androidx.compose.bom))
androidTestImplementation(libs.androidx.compose.ui.test.junit4)
debugImplementation(libs.androidx.compose.ui.tooling)
debugImplementation(libs.androidx.compose.ui.test.manifest)
}

21
app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.example.pinball
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.example.pinball", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.Pinball">
<activity
android:name=".MainActivity"
android:exported="true"
android:label="@string/app_name"
android:theme="@style/Theme.Pinball">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package com.example.pinball
import android.app.Activity
import android.content.Context
import android.graphics.*
import android.os.Bundle
import android.view.Choreographer
import android.view.MotionEvent
import android.view.View
import android.view.Window
import android.view.WindowManager
import android.widget.Button
import android.widget.FrameLayout
import android.widget.TextView
import android.widget.Toast
import java.util.*
import kotlin.math.abs
class MainActivity : Activity() {
// Screen dimensions
private var tableWidth = 0
private var tableHeight = 0
// Paddle properties
private var racketY = 0f
private var racketHeight = 0
private var racketWidth = 0
private var racketX = 0f
// Ball properties
private var ballSize = 0
private var ballX = 0f
private var ballY = 0f
// Physics (Pixels per second)
private var velocityX = 0f
private var velocityY = 0f
private val baseSpeed = 1000f // Base speed in pixels/sec
private var lastFrameTimeNanos = 0L
// Game State
private var isLose = false
private var score = 0
private var gameTimeSeconds = 0f
private var currentLevel = 1
// Bricks
data class Brick(
val rect: RectF,
var isBroken: Boolean = false,
val color: Int
)
private var bricks = mutableListOf<Brick>()
private lateinit var gameView: GameView
private lateinit var scoreText: TextView
private lateinit var btnRestart: Button
private val rand = Random()
// Game Loop
private val frameCallback = object : Choreographer.FrameCallback {
override fun doFrame(frameTimeNanos: Long) {
if (isLose) return
if (lastFrameTimeNanos != 0L) {
val dt = (frameTimeNanos - lastFrameTimeNanos) / 1_000_000_000f
updateGame(dt)
}
lastFrameTimeNanos = frameTimeNanos
gameView.invalidate()
scoreText.text = "Score: $score Level: $currentLevel"
Choreographer.getInstance().postFrameCallback(this)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
requestWindowFeature(Window.FEATURE_NO_TITLE)
window.setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN
)
setContentView(R.layout.activity_main)
// Initialize dimensions
racketHeight = resources.getDimensionPixelSize(R.dimen.racket_height)
racketWidth = resources.getDimensionPixelSize(R.dimen.racket_width)
ballSize = resources.getDimensionPixelSize(R.dimen.ball_size)
val displayMetrics = resources.displayMetrics
tableWidth = displayMetrics.widthPixels
tableHeight = displayMetrics.heightPixels
// Move paddle up (approx 20% from bottom)
racketY = tableHeight * 0.80f
gameView = GameView(this)
findViewById<FrameLayout>(R.id.game_container).addView(gameView)
scoreText = findViewById(R.id.score_text)
btnRestart = findViewById(R.id.btn_restart)
val btnSave = findViewById<Button>(R.id.btn_save)
val btnLoad = findViewById<Button>(R.id.btn_load)
btnSave.setOnClickListener { saveGame() }
btnLoad.setOnClickListener { loadGame() }
btnRestart.setOnClickListener { restartGame() }
gameView.setOnTouchListener { _, event ->
handleTouch(event)
true
}
startGame()
}
private fun handleTouch(event: MotionEvent) {
when (event.action) {
MotionEvent.ACTION_DOWN, MotionEvent.ACTION_MOVE -> {
// Direct control: paddle follows finger X
if (event.y > tableHeight * 0.6) {
racketX = event.x - racketWidth / 2
} else {
// Fallback to side taps if touching upper area
if (event.x < tableWidth / 2) {
racketX -= 20
} else {
racketX += 20
}
}
// Clamp
if (racketX < 0) racketX = 0f
if (racketX > tableWidth - racketWidth) racketX = (tableWidth - racketWidth).toFloat()
}
}
}
private fun startGame() {
isLose = false
score = 0
gameTimeSeconds = 0f
currentLevel = 1
initLevel(currentLevel)
resetBall()
lastFrameTimeNanos = 0L
btnRestart.visibility = View.GONE
Choreographer.getInstance().removeFrameCallback(frameCallback)
Choreographer.getInstance().postFrameCallback(frameCallback)
}
private fun resetBall() {
ballX = (tableWidth / 2 - ballSize / 2).toFloat()
ballY = racketY - ballSize - 50f
racketX = (tableWidth / 2 - racketWidth / 2).toFloat()
// Reset velocity
val xyRate = rand.nextDouble() - 0.5
velocityY = -baseSpeed // Start moving up
velocityX = (baseSpeed * xyRate * 1.5).toFloat()
}
private fun initLevel(level: Int) {
bricks.clear()
val cols = 8
val brickPadding = 10f
val brickW = (tableWidth - (cols + 1) * brickPadding) / cols
val brickH = tableHeight * 0.03f
val startY = tableHeight * 0.1f
val rows = when(level) {
1 -> 4
2 -> 6
else -> 8
}
for (row in 0 until rows) {
for (col in 0 until cols) {
// Level 2+ pattern: skip some bricks
if (level > 1 && (row + col) % 2 == 0 && rand.nextBoolean()) continue
val x = brickPadding + col * (brickW + brickPadding)
val y = startY + row * (brickH + brickPadding)
val color = when(row % 4) {
0 -> Color.parseColor("#EF5350") // Red
1 -> Color.parseColor("#FFA726") // Orange
2 -> Color.parseColor("#66BB6A") // Green
else -> Color.parseColor("#42A5F5") // Blue
}
bricks.add(Brick(RectF(x, y, x + brickW, y + brickH), false, color))
}
}
}
private fun updateGame(dt: Float) {
// Move ball
ballX += velocityX * dt
ballY += velocityY * dt
// Wall collisions
if (ballX <= 0) {
ballX = 0f
velocityX = -velocityX
} else if (ballX >= tableWidth - ballSize) {
ballX = (tableWidth - ballSize).toFloat()
velocityX = -velocityX
}
// Top collision
if (ballY <= 0) {
ballY = 0f
velocityY = -velocityY
}
// Paddle collision
if (velocityY > 0 && ballY + ballSize >= racketY && ballY < racketY + racketHeight) {
if (ballX + ballSize >= racketX && ballX <= racketX + racketWidth) {
velocityY = -velocityY
// Add some "english" based on where it hit the paddle
val hitPoint = (ballX + ballSize / 2) - (racketX + racketWidth / 2)
velocityX += hitPoint * 5 // Adjust X velocity based on hit position
// Cap velocity
val maxSpeed = baseSpeed * 1.5f
if (abs(velocityX) > maxSpeed) velocityX = maxSpeed * Math.signum(velocityX)
ballY = racketY - ballSize - 1
}
}
// Brick collision
val ballRect = RectF(ballX, ballY, ballX + ballSize, ballY + ballSize)
var hitBrick = false
for (brick in bricks) {
if (!brick.isBroken && RectF.intersects(ballRect, brick.rect)) {
brick.isBroken = true
score += 10
hitBrick = true
// Simple bounce logic
val intersect = RectF(ballRect)
intersect.intersect(brick.rect)
if (intersect.width() > intersect.height()) {
velocityY = -velocityY
} else {
velocityX = -velocityX
}
break // Handle one brick per frame
}
}
// Check Level Clear
if (bricks.none { !it.isBroken }) {
currentLevel++
initLevel(currentLevel)
resetBall()
Toast.makeText(this, "Level $currentLevel", Toast.LENGTH_SHORT).show()
}
// Bottom collision (Game Over)
if (ballY > tableHeight) {
isLose = true
btnRestart.visibility = View.VISIBLE
Choreographer.getInstance().removeFrameCallback(frameCallback)
gameView.invalidate()
}
// Score logic: 1 point per second
val prevTime = gameTimeSeconds.toInt()
gameTimeSeconds += dt
if (gameTimeSeconds.toInt() > prevTime) {
score++
}
}
private fun saveGame() {
val prefs = getPreferences(Context.MODE_PRIVATE)
with(prefs.edit()) {
putFloat("ballX", ballX)
putFloat("ballY", ballY)
putFloat("racketX", racketX)
putFloat("velocityX", velocityX)
putFloat("velocityY", velocityY)
putInt("score", score)
putFloat("gameTimeSeconds", gameTimeSeconds)
putBoolean("isLose", isLose)
putInt("currentLevel", currentLevel)
// Save bricks state
val brickState = StringBuilder()
for (brick in bricks) {
brickState.append(if (brick.isBroken) "1" else "0")
}
putString("brickState", brickState.toString())
apply()
}
Toast.makeText(this, "Game Saved", Toast.LENGTH_SHORT).show()
}
private fun loadGame() {
val prefs = getPreferences(Context.MODE_PRIVATE)
if (!prefs.contains("ballX")) {
Toast.makeText(this, "No saved game found", Toast.LENGTH_SHORT).show()
return
}
ballX = prefs.getFloat("ballX", 0f)
ballY = prefs.getFloat("ballY", 0f)
racketX = prefs.getFloat("racketX", 0f)
velocityX = prefs.getFloat("velocityX", 0f)
velocityY = prefs.getFloat("velocityY", 0f)
score = prefs.getInt("score", 0)
gameTimeSeconds = prefs.getFloat("gameTimeSeconds", 0f)
isLose = prefs.getBoolean("isLose", false)
currentLevel = prefs.getInt("currentLevel", 1)
// Restore level and bricks
initLevel(currentLevel)
val brickState = prefs.getString("brickState", "") ?: ""
if (brickState.length == bricks.size) {
for (i in bricks.indices) {
bricks[i].isBroken = brickState[i] == '1'
}
}
if (isLose) {
btnRestart.visibility = View.VISIBLE
Choreographer.getInstance().removeFrameCallback(frameCallback)
gameView.invalidate()
} else {
btnRestart.visibility = View.GONE
lastFrameTimeNanos = 0L
Choreographer.getInstance().removeFrameCallback(frameCallback)
Choreographer.getInstance().postFrameCallback(frameCallback)
}
Toast.makeText(this, "Game Loaded", Toast.LENGTH_SHORT).show()
}
private fun restartGame() {
startGame()
}
override fun onPause() {
super.onPause()
Choreographer.getInstance().removeFrameCallback(frameCallback)
}
override fun onResume() {
super.onResume()
if (!isLose) {
lastFrameTimeNanos = 0L
Choreographer.getInstance().postFrameCallback(frameCallback)
}
}
inner class GameView(context: Context) : View(context) {
private val paint = Paint()
// Colors
private val bgColor = Color.parseColor("#1E1E1E")
private val paddleColor = Color.parseColor("#03DAC6")
private val ballColorStart = Color.parseColor("#BB86FC")
private val ballColorEnd = Color.parseColor("#6200EE")
private val gameOverColor = Color.parseColor("#CF6679")
private val ballShader = RadialGradient(
0f, 0f, ballSize.toFloat(),
ballColorStart, ballColorEnd,
Shader.TileMode.CLAMP
)
init {
paint.isAntiAlias = true
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
canvas.drawColor(bgColor)
if (isLose) {
paint.color = gameOverColor
paint.textSize = 100f
paint.textAlign = Paint.Align.CENTER
paint.typeface = Typeface.DEFAULT_BOLD
canvas.drawText("GAME OVER", width / 2f, height / 2f, paint)
paint.color = Color.WHITE
paint.textSize = 60f
canvas.drawText("Final Score: $score", width / 2f, height / 2f + 120, paint)
} else {
// Draw Bricks
for (brick in bricks) {
if (!brick.isBroken) {
paint.color = brick.color
paint.style = Paint.Style.FILL
canvas.drawRoundRect(brick.rect, 8f, 8f, paint)
}
}
// Draw Ball
canvas.save()
canvas.translate(ballX + ballSize/2f, ballY + ballSize/2f)
paint.shader = ballShader
canvas.drawCircle(0f, 0f, ballSize / 2f, paint)
paint.shader = null
canvas.restore()
// Draw Paddle
paint.color = paddleColor
paint.style = Paint.Style.FILL
val rect = RectF(racketX, racketY, racketX + racketWidth, racketY + racketHeight)
canvas.drawRoundRect(rect, 15f, 15f, paint)
// Draw floor line
paint.color = Color.DKGRAY
paint.strokeWidth = 5f
canvas.drawLine(0f, tableHeight.toFloat(), tableWidth.toFloat(), tableHeight.toFloat(), paint)
}
}
}
}

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package com.example.pinball.ui.theme
import androidx.compose.ui.graphics.Color
val Purple80 = Color(0xFFD0BCFF)
val PurpleGrey80 = Color(0xFFCCC2DC)
val Pink80 = Color(0xFFEFB8C8)
val Purple40 = Color(0xFF6650a4)
val PurpleGrey40 = Color(0xFF625b71)
val Pink40 = Color(0xFF7D5260)

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package com.example.pinball.ui.theme
import android.app.Activity
import android.os.Build
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.platform.LocalContext
private val DarkColorScheme = darkColorScheme(
primary = Purple80,
secondary = PurpleGrey80,
tertiary = Pink80
)
private val LightColorScheme = lightColorScheme(
primary = Purple40,
secondary = PurpleGrey40,
tertiary = Pink40
/* Other default colors to override
background = Color(0xFFFFFBFE),
surface = Color(0xFFFFFBFE),
onPrimary = Color.White,
onSecondary = Color.White,
onTertiary = Color.White,
onBackground = Color(0xFF1C1B1F),
onSurface = Color(0xFF1C1B1F),
*/
)
@Composable
fun PinballTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
// Dynamic color is available on Android 12+
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography,
content = content
)
}

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package com.example.pinball.ui.theme
import androidx.compose.material3.Typography
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
// Set of Material typography styles to start with
val Typography = Typography(
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.5.sp
)
/* Other default text styles to override
titleLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 22.sp,
lineHeight = 28.sp,
letterSpacing = 0.sp
),
labelSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 11.sp,
lineHeight = 16.sp,
letterSpacing = 0.5.sp
)
*/
)

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</vector>

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<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>

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<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<!-- Game View Container -->
<FrameLayout
android:id="@+id/game_container"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<!-- UI Overlay -->
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="16dp">
<TextView
android:id="@+id/score_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:text="Score: 0"
android:textColor="#FFFFFF"
android:shadowColor="#000000"
android:shadowDx="2"
android:shadowDy="2"
android:shadowRadius="4"
android:textSize="30sp"
android:textStyle="bold" />
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentEnd="true"
android:layout_alignParentRight="true"
android:orientation="vertical">
<Button
android:id="@+id/btn_save"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Save"
android:alpha="0.8"/>
<Button
android:id="@+id/btn_load"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Load"
android:alpha="0.8"/>
<Button
android:id="@+id/btn_restart"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Restart"
android:visibility="gone"
android:alpha="0.8"/>
</LinearLayout>
</RelativeLayout>
</FrameLayout>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<dimen name="racket_height">20dp</dimen>
<dimen name="racket_width">100dp</dimen>
<dimen name="ball_size">15dp</dimen>
<dimen name="font_size">20sp</dimen>
</resources>

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<resources>
<string name="app_name">pinball</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.Pinball" parent="android:Theme.Material.Light.NoActionBar" />
</resources>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older than API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>

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package com.example.pinball
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

6
build.gradle.kts Normal file
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
alias(libs.plugins.kotlin.android) apply false
alias(libs.plugins.kotlin.compose) apply false
}

23
gradle.properties Normal file
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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

32
gradle/libs.versions.toml Normal file
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[versions]
agp = "8.13.1"
kotlin = "2.0.21"
coreKtx = "1.17.0"
junit = "4.13.2"
junitVersion = "1.3.0"
espressoCore = "3.7.0"
lifecycleRuntimeKtx = "2.9.4"
activityCompose = "1.11.0"
composeBom = "2024.09.00"
[libraries]
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
junit = { group = "junit", name = "junit", version.ref = "junit" }
androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" }
androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }
androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
androidx-compose-ui = { group = "androidx.compose.ui", name = "ui" }
androidx-compose-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
androidx-compose-ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" }
androidx-compose-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
androidx-compose-ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest" }
androidx-compose-ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" }
androidx-compose-material3 = { group = "androidx.compose.material3", name = "material3" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }
kotlin-android = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
kotlin-compose = { id = "org.jetbrains.kotlin.plugin.compose", version.ref = "kotlin" }

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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#Tue Dec 02 11:36:38 CST 2025
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

185
gradlew vendored Normal file
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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
gradlew.bat vendored Normal file
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@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

24
settings.gradle.kts Normal file
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pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "pinball"
include(":app")