#include "utils.h" #include #define function auto #define let auto namespace esp32 { namespace utils { // 三次贝塞尔曲线计算 function cubicBezier(float t, float p0, float p1, float p2, float p3) -> float { let u = 1.0f - t; return (u * u * u * p0) + (3.0f * u * u * t * p1) + (3.0f * u * t * t * p2) + (t * t * t * p3); } function solveCubicBezierX(float xTarget, float x1, float x2, float epsilon) -> float { let t = xTarget; let x = cubicBezier(t, 0.0f, x1, x2, 1.0f); int iteration = 0; while (abs(x - xTarget) > epsilon && iteration < 100) { let d = 3.0f * (1.0f - t) * (1.0f - t) * (x1 - 0.0f) + 6.0f * (1.0f - t) * t * (x2 - x1) + 3.0f * t * t * (1.0f - x2); if (d == 0.0f) break; t -= (x - xTarget) / d; x = cubicBezier(t, 0.0f, x1, x2, 1.0f); iteration++; } return t; } function linear2CubicBezier(float source, float x1, float y1, float x2, float y2) -> float { if (source < 0.0f || source > 1.0f) { return source; // 返回原值而不是抛出异常 } let t = solveCubicBezierX(source, x1, x2); let y = cubicBezier(t, 0.0f, y1, y2, 1.0f); return y; } function rgbTo565(uint32_t rgbColor) -> uint16_t { uint8_t r = (rgbColor >> 16) & 0xFF; uint8_t g = (rgbColor >> 8) & 0xFF; uint8_t b = rgbColor & 0xFF; // 交换 r 和 b uint8_t tmp = r; r = b; b = tmp; uint16_t r5 = (r * 31 / 255) << 11; uint16_t g6 = (g * 63 / 255) << 5; uint16_t b5 = (b * 31 / 255); return r5 | g6 | b5; } } // namespace utils } // namespace esp32