离屏canvas
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0619bafbf9
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28
src/App.vue
28
src/App.vue
@ -10,8 +10,8 @@ const videoEl = ref<HTMLVideoElement | null>(null)
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const canvasEl = ref<HTMLCanvasElement | null>(null)
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let ctx: CanvasRenderingContext2D | null = null
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// 离屏处理画布:用于抓帧与图像处理,fetch 期间继续更新它
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let procCanvasEl: HTMLCanvasElement | null = null
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let procCtx: CanvasRenderingContext2D | null = null
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let procCanvasEl: OffscreenCanvas | null = null
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let procCtx: OffscreenCanvasRenderingContext2D | null = null
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// 视图尺寸(用于 SVG overlay 同步尺寸)
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const viewW = ref(0)
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const viewH = ref(0)
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@ -235,10 +235,8 @@ function resizeCanvasToVideo(video: HTMLVideoElement, canvas: HTMLCanvasElement)
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canvas.style.width = '100%'
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canvas.style.height = 'auto'
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// 同步离屏处理画布尺寸
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if (!procCanvasEl) procCanvasEl = document.createElement('canvas')
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procCanvasEl.width = canvas.width
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procCanvasEl.height = canvas.height
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if (!procCtx) procCtx = procCanvasEl.getContext('2d')
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if (!procCanvasEl) procCanvasEl = new OffscreenCanvas(canvas.width, canvas.height)
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if (!procCtx) procCtx = procCanvasEl.getContext('2d', {willReadFrequently: true})
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// 同步 SVG 尺寸
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viewW.value = canvas.width
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viewH.value = canvas.height
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@ -306,10 +304,8 @@ async function startStream() {
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if (!ctx) throw new Error('CanvasRenderingContext2D 获取失败')
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resizeCanvasToVideo(videoEl.value, canvasEl.value)
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// 初始化离屏处理上下文
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if (!procCanvasEl) procCanvasEl = document.createElement('canvas')
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procCanvasEl.width = canvasEl.value.width
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procCanvasEl.height = canvasEl.value.height
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procCtx = procCanvasEl.getContext('2d')
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if (!procCanvasEl) procCanvasEl = new OffscreenCanvas(canvasEl.value.width, canvasEl.value.height)
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procCtx = procCanvasEl.getContext('2d', {willReadFrequently: true})
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if (!procCtx) throw new Error('离屏 CanvasRenderingContext2D 获取失败')
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// 重置计数与缓存
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@ -392,10 +388,8 @@ async function startFilePlayback() {
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if (!ctx) throw new Error('CanvasRenderingContext2D 获取失败')
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resizeCanvasToVideo(videoEl.value, canvasEl.value)
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// 初始化离屏处理上下文
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if (!procCanvasEl) procCanvasEl = document.createElement('canvas')
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procCanvasEl.width = canvasEl.value.width
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procCanvasEl.height = canvasEl.value.height
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procCtx = procCanvasEl.getContext('2d')
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if (!procCanvasEl) procCanvasEl = new OffscreenCanvas(canvasEl.value.width, canvasEl.value.height)
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procCtx = procCanvasEl.getContext('2d', {willReadFrequently: true})
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if (!procCtx) throw new Error('离屏 CanvasRenderingContext2D 获取失败')
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// 重置计数与缓存
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@ -701,7 +695,7 @@ async function loop() {
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}
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// 本帧绘制完成后再启动 fetch(若需要)
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if (shouldStartFetch) {
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/* if (shouldStartFetch) {
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isFetching.value = true
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const payload = framesBuffer.slice() // 不改动缓冲
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fetch('/api/predict', {
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@ -720,10 +714,10 @@ async function loop() {
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predictionHorizon = 0
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}
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})
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.catch(() => { /* 忽略错误,不影响主循环 */ })
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.catch(() => { })
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.finally(() => { isFetching.value = false })
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}
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} catch (e: any) {
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*/ } catch (e: any) {
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// 单帧异常不中断,显示在 HUD
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err.value = e?.message ?? String(e)
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}
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